Does Pokémon Go decline a person’s productivity in the working sphere?
The amount of entertainment endorsement in the smartphone seems endless as the application store do contain a lot of exciting features for each individual user to explore their specific interest. The recent release of Pokémon Go in Asia was one of the most talked about application on social media platforms and the first day of its release itself already had a vast
amount of downloaders.
Before its release in the Asia region, countries such as Australia, Europe and America were one of the first few regions that have the accesses to the Pokémon Go application. Much like its Anime counterparts, Pokémon Go tasks the player to go out and catch Pokemon based on the concept of the augmented reality, through a virtual database using the global position network (GPS) and mobile network within the mobile application to monitor the player’s movement.
Certainly Pokémon Go had change a person’s productivity by pushing them on doing more physical activities such as walking to the nearest Poke stop to meet new people or having to walk a specific distance to hatch an egg.
Though it can be argued that Pokemon GO increases an individual’s physical productivity, the opposite may hold true when playing the game in the workplace.
According to Kathy Caprino (2016) from Forbes an estimation of 69% of office workers play Pokémon Go during work with and 40% of them ages above 25 years old based on poll votes.
In some cases, some Pokémon Go enthusiasts quit their job to become a full time Pokémon player and certainly this could be a huge impact among the millennial group. Hence bosses
have to set a great example to workers by setting office rules so that workers in the office are linear about their office work (Morris, 2016).
However, Pokemon Go is not to be blamed as the main decline of a person’s productivity. In fact, technological advancement itself has been the core that changes the aspect of how economy used to be, “Berry Bosworth from the Brookings institution claims that technology “innovations”, for instance social network do not add value to economy…” (Sharma,2015).
In context technology simplifies a person work load and it reproduces a lazier worker. In this case Pokémon Go lures module and incense (an item that attracts nearby Pokémon to your location) brings the Pokémon to you as you do not require to walk outside of the house. Therefore if an office has a Pokestop, workers that are addicted to the mobile application would tend to be more attached to their mobile phone every minute, which in my opinion Pokémon Go does answer a person’s attachment on to a technology device as it surely does decline productivity that benefits to society and it shifts a person’s interest to focus on to something visually, which applies to Facebook, Twitter and other social media network as they are filled with entertainment instruments that hook on to consumers minds. Hence a proper usage of technology should be a mutual balance of both productivity and entertainment in a working sphere.
Overall Pokemon Go is a great alternative for workers to get their minds off work as long as they balance work and play in the working station. According to John Reed from Forbes (2016), a proper balance of both may produce a better working behaviour due to its environment, and the manager has to assure workers are not too attaches on a particular entertainment technology or application during working hours.
Bloomberg, (2016). Technology, Labor, and the Decline of Productivity. [video] Available at: http://www.bloomberg.com/news/videos/2016-08-18/technology-labor-and-the-decline-of-productivity [Accessed 21 Aug. 2016].
Caprino, K. (2016). [online] Available at: http://www.forbes.com/sites/kathycaprino/2016/07/28/pokemon-go-hurting-workplace-productivity-how-to-stop-addictive-games-from-distracting-employees/#6f86b9241c5e [Accessed 21 Aug. 2016].
Knight, C. (2016). Pokemon Go: The Productivity Killer – Knote. [online] Knote. Available at: http://knote.com/2016/07/28/pokemon-go-productivity-killer/ [Accessed 21 Aug. 2016].
Morris, C. (2016). Pokemon Go: Too Much Playing at the Office. [online] Time.com. Available at: http://time.com/money/4401655/pokemon-go-office-productivity/ [Accessed 21 Aug. 2016].
Scutt, D. (2016). [online] Businessinsider.com.au. Available at: http://www.businessinsider.com.au/pokemon-go-is-a-threat-to-labour-market-productivity-especially-among-millennials-2016-7 [Accessed 21 Aug. 2016].
Sharma, R. (2015). What’s Behind the Decline in Productivity Numbers? | Investopedia. [online] Investopedia. Available at: http://www.investopedia.com/articles/investing/100615/whats-behind-decline-inproductivity-numbers.asp [Accessed 21 Aug. 2016].